Art direction for a series of VR experiences using respiratory and cardiac biofeedback as part of a performance focused training programme. Developped in a team of specialists from several fields : neurotechnologies, data science, psychology, cognitive sciences, game design.
Design of the 3D environments. Dynamic assets design and 3D production (interactive with the player's biosignals). Custom 3D brain regions models from medical imagery. Opening and closing cinematics for each module, explaining the exercises.
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